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The world of ''[[The Belgariad]]'' by [[David Eddings]] is populated by a number of [[humanoid]] fantasy races. This same setting is shared by ''[[The Malloreon]]'', ''[[Belgarath the Sorcerer]]'', and ''[[Polgara the Sorceress]]''. Most of the races are humans of various ethnic backgrounds, mostly grouped into [[nation states]]. Some of the species classified as "monsters" in the story are sentient to a greater or lesser degree, particularly those that are [[humanoid]]. There are no [[elf|elves]], [[dwarf|dwarves]], or other typical fantasy races in the books. However, there are some traditional fantasy creatures, such as dragons and trolls. This article deals with the sentient humanoid races.
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This page is a list of all of the races in the "Garion" novels, human and non-human. Most of the races were human races of various ethnic backgrounds. Some of the non-human sentient species were known as "'''monsters'''" (although not all monsters were sentient), the most accurate translation of the Ulgo word for the species that were left godless (though the Ulgo word did not have the negative connotations of the word "monster").
   
==Humans==
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==Alorns==
 
'''[[Alorns]]''' were the people of [[Belar]], that occupied the north-western part of the Western Continent. At one point the people were combined into the one country [[Aloria]], but they were divided to better protect the Orb of Aldur. The nations maintained strong military and economic ties.
===Alorns===
 
'''[[Alorns]]''' are the people of [[Deities in The Belgariad#Belar|Belar]], that occupy the north-western part of the western continent. Once the people were combined into the one country [[Aloria]], but they were divided to better protect the Orb of Aldur. The nations maintain strong military and economic ties.
 
====Algars====
 
[[Algars]] are the people of [[Algaria]]. At the dividing of Aloria, [[Algar Fleet-foot]] and his followers took the broad grasslands drained by the River Aldur. The Algars are [[nomad]]ic cattle-herders and horse-breeders who live in moving house-trains. They fight as light cavalry similar to Cossacks (and the [[Peloi]] of the [[Elenium]] and [[Tamuli]]).
 
====Chereks====
 
[[Chereks]] are the people of [[Cherek (country)|Cherek]]. When the last king of a united Aloria, [[Cherek Bear-shoulders]], divided his empire among his sons, he retained the mountainous peninsula that came to bear his name. The Chereks are primarily sailors, dominating sea trade (and piracy) in the West, forming the Alorn [[navy]] and patrolling the Sea of the Winds. On land, they are hunters, miners and foresters, and also fight as shock troops; the feared Cherek berserker's. Similar to Vikings and the [[Thalesians]] of the [[Elenium]] and [[Tamuli]].
 
====Drasnians====
 
[[Drasnians]] are the inhabitants of [[Drasnia]], the northern moors taken by [[Dras Bull-neck]] in the breaking of Aloria. They are best known for their extensive [[Intelligence (information gathering)|intelligence]] operations. [[Espionage]] is a common and respected profession for the Drasnians. Also, many Drasnians are merchants, though it is probably true that most (if not all) Drasnian merchants have at least some connection with Drasnian Intelligence. The core of the Drasnian military is heavy [[infantry]], mainly pikemen.
 
====Rivans====
 
[[Rivans]] are the people of the Isle of the Winds. An insignificant Alorn possession before the empire was divided, it became the dominion of [[Riva Iron-Grip]], the keeper of the Orb of Aldur. Once a closed nation, trade enclaves exist on the island, and Rivan merchants and artisans are not uncommon in other nations of the West. Militarily, the Rivans are defenders of the fortress-city of [[Riva (country)|Riva]], where the Orb of Aldur is kept. When in the field, they fight as medium infantry.
 
   
===Angaraks===
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===Chereks===
 
'''Chereks''' were the people of [[Cherek (Kingdom)|Cherek]]. When the last king of a united Aloria, [[Cherek Bear-shoulders]], divided his empire among his sons, he retained the mountainous peninsula that came to bear his name. The Chereks were primarily excellent sailors, dominating sea trade (and piracy) in the West, forming the Alorn navy and patrolling the Sea of the Winds. On land, they were hunters, miners and foresters, and also fought as shock troops: the feared Cherek berserkers.
'''[[Angaraks]]''' are the people of [[Deities in The Belgariad#Torak|Torak]]. In Mallorea, they are the dominant people in the northwest, and are common throughout the Empire as soldiers and administrators. In the west, they occupy the southern half of the continent, and the lands east of the Escarpment in the north. These western nations were originally the people of Cthol Mishrak in the far northwest of Mallorea. Separate from mainstream Mallorean society, this population became stratified by social class. When Torak broke the city and drove its people to migrate west, he took the social classes to be racial groups, and sent them in three groups accordingly: the Nadraks, Thulls and Murgos. Though these races actually despise each other with passion, the only stopping them from tearing each other apart; each faction wanting to be dominant, was that Torak told them not to. After Torak was slain by Belgarion the Malloreans launched a vicous campaign against the Murgos. The Nadraks fearing the same fate allied themselves with the west in an attempt to be shielded from the fury of 'Zakath, the leader of the Malloreans. Though the Malloreans became bogged down in northeast Cthol Murgos and the war effectively came to a stalemate. Somewhat culturally similar to [[Mongolians]].
 
====Grolims====
 
[[Grolims]] are the hereditary priesthood of the Angaraks. They are found throughout Angarak lands, but they do not have their own country. Grolims are very close physically to Murgos. In Mallorea, their power is balanced by the secular military. The Eastern (Mallorean) Grolims are ruled by Urvon, a disciple of [[Torak]]. The Western Grolims answer to the Sorcerer Ctuchik, another disciple of [[Torak]], who rules from Rak Cthol. In the west, Grolim power is nearly absolute, particularly among the Murgos and Thulls. However, their hold on the Nadraks is weak at best. The Grolims have a ranking within the church, which are shown by the color of the linings of their hoods. Low-ranking Grolims have plain black linings, middle-ranking priests have green, and the highest rank has purple. There are also assorted High Priests, some of whom have formidable power as sorcerers.
 
====Malloreans====
 
[[Malloreans]] are the people of [[Mallorea]] in general, and also the Angarak population specifically. The distinction is not always strongly maintained;a typical Mallorean is one third Angarak, one third Karand and one third Melcene.
 
====Murgos====
 
[[Murgos]] are the people of [[Cthol Murgos]]. Originally the warrior caste and aristocracy of Cthol Mishrak, they were the first group to migrate west, and penetrated the farthest south on the western continent. Beyond the equator, they conquered the entire southern half of the continent, which was populated by a Dallish people. Later the Murgos made the locals slaves. Very few westerners know just how far Cthol Murgos really is. The Murgos are a highly militaristic race and practice ritual self-scarification in the name of Torak.
 
====Nadraks====
 
[[Nadraks]] are the inhabitants of [[Gar og Nadrak]]. Formerly the merchant class of Cthol Mishrak, they were the last to come west and remained in the heavily-forested north. Their lands border Drasnia, and tentative peace exites between the two nations. Their primary industries are mining, hunting, and trapping. Drinking is also a major pastime of the populace.
 
====Thulls====
 
[[Thulls]] are the people of [[Mishrak ac Thull]]. Deriving from the Cthol Mishrak worker caste, they followed the Murgos west and settled in the semi-arid plains between the Escarpment and the Sea of the East. Economically, the Thulls are farmers and serve their Angarak cousins to the north and south. The Thulls are terribly afraid of the Angarak church, and the population is extremely high due to the Grolim sacrificial rules. Thulls are almost invariably described as dull or stupid, although not evil as the Grolims and Murgos are.
 
   
===Arends===
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===Rivans===
 
'''Rivans''' were the people of the Isle of the Winds. An insignificant Alorn possession before the empire was divided, it became the dominion of [[Riva Iron-Grip]], the keeper of the Orb of Aldur. Once a closed nation, trade enclaves existed on the island, and Rivan merchants and artisans were not uncommon in other nations of the West. Militarily, the Rivans were defenders of the fortress-city of [[Riva (City)|Riva]], where the Orb of Aldur was kept. When in the field, they fought as medium infantry as Rivan Swordsmen.
'''[[Arends]]''' are the people of [[Deities in The Belgariad#Chaldan|Chaldan]], inhabiting [[Arendia]] on the western continent and the island of [[Perivor]] off Mallorea. Most Arends are generally slow-witted, and tend to jump into things without thinking. The Arendish nobility continue to emphasize pride, honor and military prowess, while the serfs form the downtrodden masses, with little variation in their conditions across the country. As such, while the upper classes strongly identify as Asturian, Mimbrate or (formerly) Wacite, the lower classes are effectively just 'Arendish'. For most of its history, Arendia was embroiled in a never-ending series of civil wars among the three major duchies, Asturia, Mimbre, and Wacune. Vo Wacune was destroyed by an Asturian force in events described in [[Polgara the Sorceress]], and the Asturians themselves were effectively fighting a guerrilla war at the time of the multi-nation Battle of Vo Mimbre. After the battle, the heir to the duchy of Asturia was married to the only son of the duke of Mimbre. Although this legally united the kingdom, prejudice and local conflicts between Asturians and Mimbrates continued for generations. The Arends are also known for their habit of speaking extravagantly, using archaic styles of speaking ("Thees, Thous and Foreasmuches" as Eddings puts it in the Rivan Codex). This is widely prevalent among the Mimbrates and to a lesser extent the Wacites, although the Asturians abandoned it as a sign of defiance towards the Mimbrates.
 
====Asturians====
 
[[Asturians]] live in the forested northern half of Arendia, the old Duchy of [[Asturia]]. The Asturians were long ago defeated by the Mimbrates, and the city of Vo Astur ravaged, but unlike the Wacites they were not destroyed or dispersed. Instead, they lived in nominal subjection to the Mimbrates, but with their soldiers and noblemen engaged in quiet rebellion, assaulting tax collectors and fading into the forest. Their tactics resemble those of [[Robin Hood]] and his Merry Men, and like the Sherwood outlaws the Asturians are famed for their archery.
 
====Mimbrates====
 
[[Mimbrates]] are now the dominant people of Arendia, the inhabitants of the historical Duchy of [[Mimbre]]. The martial traditions of their nobility run along chivalrous lines, with Mimbrate knights in heavy armour forming a fearsome heavy cavalry collectively, and highly trained warriors individually. The Arendish civil war "officially" ended when Korodullin, Duke of Mimbre, and Mayaserana, daughter of the Duke of Asturia, married and became co-regent King and Queen. However, the breach was not wholly healed, and the Mimbrates remained the chief authority in Arendia, often refusing to recognize the titles of any of the Auturian nobility.
 
* The people of '''[[Perivor]]''' are the descendants of the crew and passengers of a Mimbrate ship that, despite the generally poor seakeeping of Mimbrate vessels, managed to sail around southern Cthol Murgos before wrecking on this island off the coast of [[Dalasia]], in Mallorea. The survivors interbred with the native Dals and established the traditions and culture of their homeland, blended somewhat with the mystical ways of the Dals. The major difference between Arendia and Perivor is that the people of Perivor have abolished slavery on their islands.
 
====Wacites====
 
[[Wacites]] were the people of the Duchy of [[Wacune]], which controlled territory later held by Asturia and then became the country of [[Sendaria]]. Polgara described the city as bright and beautiful. Sheathed all in snow-white marble, Vo Wacune was the archetype of every fairytale city; but when civil war broke out again, Wacune was destroyed, largely through Asturian actions. Its people effectively vanished from history; most of the nobility were lost, and the lower classes were either absorbed into Asturia or removed to the north, to Polgara's Duchy of Erat (which later became [[Sendaria]]). Unlike the Mimbrate knights and Asturian archers, the Wacites did not have an iconic character to their military.
 
   
===Southern Kingdoms===
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===Drasnians===
 
'''Drasnians''' were the inhabitants of [[Drasnia]], the northern moors taken by [[Dras Bull-neck]] in the breaking of Aloria. They were best known for their extensive intelligence operations. Espionage was a common and respected profession for the Drasnians. Also, many Drasnians were merchants, though it is probably true that most (if not all) Drasnian merchants had at least some connection with Drasnian Intelligence. The core of the Drasnian military was heavy infantry, mainly pikemen.
   
====Marags====
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===Algars===
 
'''[[Algar]]s''' were the people of [[Algaria]]. At the dividing of Aloria, [[Algar Fleet-foot]] and his followers took the broad grasslands drained by the River Aldur. The Algars were nomadic cattle-herders and horse-breeders who lived in moving house-trains. They fought as light cavalry, favoring slash and run (guerrilla) tactics. Sha-Darim, or Horse Lords (Clan Chiefs of the Horses who had ability to telepathically communicate with horses) were fairly uncommon, about a half-dozen every generation.
'''[[Marags]]''' are the people of [[Deities in The Belgariad#Mara|Mara]]. They are generally thought to be extinct at the time of the opening of [[The Belgariad]], due to a genocidal war waged by the Tolnedrans due to the Marag practice of cannibalism (this unfortunate practice, considered a religious observation, was begun due to a mistake: a misinterpretation of the word "assume" in one of their holy texts). But later it is revealed that some Tolnedrans sold some Marags as slaves to the Murgos, and some still live in the slave pens under Rak Cthol. Most details about Maragor come from [[Belgarath the Sorcerer]] and bits and pieces throughout the texts. Due to a strange cultural gene, girls were born 8 to 9 times more than boys. Marriage was relatively unheard of, and sexual promiscuity was quite common.
 
   
====Nyissans====
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==Sendars==
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'''Main Article: [[Sendaria|Sendars]]'''
'''[[Nyissans]]''' are the people of [[Deities in The Belgariad#Issa|Issa]]. The state of [[Nyissa]] is situated on the swampy equatorial west coast of the western continent. The head of state is the handmaiden of [[Issa]] (or highpriestess), [[Salmissra]], who is chosen based purely on physical resemblance to the original Salmissra. Nyissans identify closely with the snake, which heavily influences their culture. Most Nyissan people shave off their hair, because the insects that live in the swamps of Nyissa like to nest in it. Nyissa is also the only non-Angarak western country that practices slavery.
 
   
====Tolnedrans====
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==Arends==
 
'''[[Arends]]''' were the people of [[Chaldan]], inhabiting [[Arendia]] on the western continent and the island of [[Perivor]] off the coast of Mallorea. Most Arends were generally slow-witted, and tended to jump into things without thinking. The Arendish nobility emphasized pride, honor and military prowess, while the serfs formed the downtrodden masses, with little variation in their conditions across the country. As such, while the upper classes strongly identified as Asturian, Mimbrate or, before the destruction of the Duchy of Wacune, Wacite, the lower classes were effectively just "Arendish", though many did not even know the name of their country, and few were patriotic. For most of its history, Arendia was embroiled in a never-ending series of civil wars among the three major duchies, Asturia, Mimbre, and Wacune. Vo Wacune was destroyed by an Asturian force in events described in [[Polgara the Sorceress (book)|Polgara's autobiography]], and the Asturians themselves were effectively fighting a guerrilla war at the time of the multi-nation Battle of Vo Mimbre. After the battle, the heir to the Duchy of Asturia was married to the only son of the Duke of Mimbre. Although this legally united the kingdom, prejudice and local conflicts between Asturians and Mimbrates continued for generations. The Arends were also known for their habit of speaking extravagantly, using archaic styles of speaking. This was widely prevalent among the Mimbrates and to a lesser extent the Wacites, although the Asturians abandoned it as a sign of defiance towards the Mimbrates.
'''[[Tolnedrans]]''' are the people of [[Deities in The Belgariad#Nedra|Nedra]], living in the Tolnedran Empire in the subtropical north of the western continent. Tolnedrans are known for their fixation on trade and money (which they actually invented). [[Tolnedra]] is ruled by one of the five major families; the Honethites, the Vorduvians, the Borunes, the Horbites, and the Ranites. [[The Belgariad]] and [[The Mallorean]] take place during the reign of Ran Borune XXIII and his adoptive son, Varana, the Duke of Anadile, later Ran Borune XXIV. The primary military force of Tolnedra are the Legionnaires, a medium infantry renowned for their extensive training and rigid discipline.
 
   
====Sendars====
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===Mimbrates===
 
'''[[Mimbre|Mimbrates]]''' were the dominant people of Arendia, the inhabitants of the Duchy of [[Mimbre]]. The martial traditions of their nobility ran along chivalrous lines, with Mimbrate knights in heavy armor with armored steeds forming a fearsome heavy cavalry collectively, and highly trained warriors (heavy infantry) individually. The Arendish civil war "officially" ended when Korodullin, Duke of Mimbre, and Mayaserana, daughter of the Duke of Asturia and heir to the Duchy of Asturia, married and became co-regent King and Queen. However, the breach was not wholly healed, and the Mimbrates remained the chief authority in Arendia, often refusing to recognize the titles of any of the Asturian nobility.
'''[[Sendars]]''' are a people of mixed background, mostly of Alorn and Arendish descent. Sendaria is located above Arendia on the coast of the western continent, right below Cherek. The land that is now Sendaria was once the Duchess of Erat, which was owned by [[Polgara the Sorceress]]. Practicality and a strong work ethic are intrinsic to the Sendarian national identity, and alot of food eaten in the west is grown in Sendaria.
 
   
===Godless Ones===
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===Asturians===
 
'''[[Asturia|Asturians]]''' lived in the forested northern half of Arendia, the Duchy of [[Asturia]]. The Asturians were long ago defeated by the Mimbrates, and the city of Vo Astor ravaged, but unlike the Wacites they were not destroyed or dispersed. Instead, they lived in nominal subjection to the Mimbrates, but with their soldiers and noblemen engaging in quiet rebellion, assaulting tax collectors and fading into the forest. Asturian archers favored the long bow and were superior archers, both in range and in rate of fire.
Other human races are descended from the '''[[Godless Ones]]''', chosen by no god at the beginning of the human race. They are widely spread across both continents and have physical diversity comparable to the other races as a result.
 
* '''Dals''' live in the [[Dalasia|Dalasian Protectorates]] in the south of the Mallorean continent, with a small remnant population in southern Cthol Murgos. The Dals are mystics and include seers and necromancers.
 
* '''Karands''' are demon worshippers living in the north-east of Mallorea, in the seven kingdoms of [[Karanda]]. The kingdoms include Jenno, Zamad and Katakor.
 
* '''Melcenes''' live in the south-east of Mallorea, near their ancestral island, [[Melcena|Melcene]]. Melcenes are characterised as civilized, and are great administrators and architects due to their organized approach to problems. The breaking of the world cause the Melcenes to lose over half of their land to the rising ocean. This prompted their expansion onto the main continent of Mallorea. They could be construed to be quasi-Japanese due to their small, commercial island nation.
 
* '''Morindim''' are nomadic, tribal demon worshippers, living in the frozen wastes north of the Kingdoms of the West. Their upper class consists mostly of Dreamers, those who "commune" with the demons, and Magicians, those who control the demon by forming a body to imprison it in. If the magician should fail to control his demon, it will break free to wreak havoc on its former master and the clan, usually until nightfall when it returns to its own reality.
 
* '''[[Ulgos]]''' live in caves under mountainous [[Ulgoland]], where they migrated after adopting the worship of [[Deities in The Belgariad#UL|UL]]. The Ulgos retreated into the caves after the cracking of the world, which drove many of the non-human monsters mad. Culturally, the Ulgos are similar to the [[Biblical]] [[Israelites]].
 
* '''Godless Ones (would-be Ulgos)''' were cursed by Gorim to wither and die following their refusal to follow him to Prolgu. Their women were made barren. They believed that Gorim had brought a pestilence upon them. Later, after all were either severely aged or deceased, a boy called Garath stayed for a while with them before becoming Aldur's first disciple, Belgarath.
 
   
 
===Wacites===
It can be seen that there were four main groups migrating away from the now lost continent under the Sea of the East. Demon worshippers to the North (split by the Sea of the East into Morinds and Karands), Melcenes to the far East, Ulgos to the West and Dals in the southern halves of both continents.
 
 
'''[[Wacune|Wacites]]''' were the people of the Duchy of [[Wacune]], whose territory was later held by Asturia and the country of [[Sendaria]]. Polgara described the city as bright and beautiful. Sheathed all in snow-white marble, Vo Wacune was the archetype of every fairytale city; but when civil war broke out again, Wacune was destroyed, largely through Asturian actions. Its people effectively vanished from history; most of the nobility were lost, and the lower classes were either absorbed into Asturia or removed to the north, to Polgara's Duchy of Erat (which later became [[Sendaria]]). Unlike the Mimbrate knights and Asturian archers, the Wacites did not have an iconic character to their military
   
== Non-humans ==
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==Tolnedrans==
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Main Article: [[Tolnedrans]]
* '''Ape-Bear''' look a lot like the Eldrakyn and can be easily mistaken for them. They can be found in the mountains of South Mallorea
 
* '''Dragons'''; not so much a name as a description. When the world was still young, only three were created before they were cast aside without being given a proper name. During the first mating season, the two males killed each other and the surviving female has lived alone in its lair at the Korim/Turim reef outside of Perivor. She is described as an enormous bird with only vaguely draconic features, rather than that of a traditional dragon. So impressed with these creatures was Torak, the Dragon-God of Angarak, that he made them his totem animal and did as much as he could to render them invincible, most notably making them imperveous to sorcery.
 
   
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==Marags==
* '''[[Dryad]]s''' live in the Wood of the Dryads, north of Nyissa and south of Tolnedra. Dryads are always female and capture human males for breeding. Dryads are each bound to a particular oak tree in the wood, and live as long as their tree. One of the great families of the Tolnedran Empire, the Borunes, is closely tied to the dryads through intermarriage. Dryads experience sexual euphoria when given chocolate, a tactic [[Belgarath]] uses to his advantage to avoid capture -- as well as for more obvious purposes.
 
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'''Main Article: [[Marags]]'''
   
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==Nyissans==
* '''Eldrakyn''', '''Algroths''', and '''Trolls'''. Trolls are found in the North of Cherek; little is revealed to the reader regarding them. Algroths are native to Ulgoland, but occasionally venture into the areas surrounding the Ulgo mountains, usually Arendia. They are pack hunters and their claws are poisonous. Eldrakyn, the strongest and smartest of these three bestial humanoids, are found near Ulgoland and may live for centuries. They have been known to raise and breed packs of Rock-Wolves. A similar creature called an "Ape-Bear" inhabits the Dalasian Protectorates in Mallorea.
 
 
'''[[Nyissans]]''' were the people of [[Issa]]. The state of [[Nyissa]] was situated on the swampy equatorial west coast of the western continent. The head of state was the handmaiden and highpriestess of [[Issa]], [[Salmissra]], who was chosen based purely on physical resemblance to the original Salmissra. Nyissans identified closely with the snake, which heavily influenced their culture. Most Nyissan people shaved off their hair, because the insects that lived in the swamps of Nyissa liked to nest in it. Nyissa was also the only non-Angarak western country that practiced slavery largely of non-Nyissans, although some Mimbrate lords sold serfs to the Nyissans as slaves, against Arendish laws.
   
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Nyissans found in the Belgariad and Malloreon and Polgara the Sorceress and Belgarath the Sorcerer included: merchants including slave traders/slavers, alchemists / pharmacists, assassins, mercenaries including mercenary fighters (of unknown skill), and eunuchs.
* '''Fenlings''' are a species of otter-like creature, but larger and more intelligent, that inhabit the Drasnian Fens. With a bit of magical tampering, the Fenlings have developed enough intelligence to speak in the human tongue. Though given a negative role in Drasnian mythology, they are nothing worse than mischievous.
 
   
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==Angaraks==
* '''Harpies''' are a rare species that inhabits only the remotest parts of Ulgoland. They are seen but once in the series (see: ''Belgarath the Sorcerer'') and no description is given. It is assumed they resemble the classic Greek version, a half-woman/half-vulture monster. Polgara recounts the incident later, describing them as semi-human, though without human intelligence. She also states that their lack of a beak makes them "second rate birds of prey" and shrugs them off as somewhat harmless.
 
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Main Article: [[Angaraks]]
   
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==Dallish Races==
* '''Hounds of Torak''' or '''Chandim''' were once Grolim Angaraks, changed by Torak into giant dog-like monsters. After Torak's defeat at the Battle of Vo Mimbre, Urvon went amongst them and convinced them that he spoke for Torak. He managed to convert a few back to Human form. They retain their intelligence and gift for sorcery, but the centuries have stripped all remnants of humanity from them (except perhaps sarcasm and sadism). They are also more dangerous in packs and like dogs are fanattically loyal to their master - Urvon.
 
 
A number of human races were descended from the '''Dals''' (also known as the "'''Godless Ones'''"), the seventh of humanity that were left godless due to Aldur choosing no people. They were widely spread across both continents and had physical diversity comparable to the other races as a result.
   
 
===Dals===
* '''Hrulgin''' are predatory creatures that closely resemble horses except for their fangs and claws. They are pack hunters, led by a single stallion.
 
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The '''Dals''' lived in the [[Dalasian Protectorates]] in the south of the Mallorean continent, with a small remnant population in the southeast of the Western Continent being the '''Slave Race of (Southern) Cthol Murgos''' (the other slave race, mainly of Rak Cthol being comprised of Westerners captured by Murgo raiders or Nyissan slave traders, or sold to the Nyissans by the unscrupulous). The Dals were mystics and included seers and necromancers.
   
 
It can be seen that there were four main groups migrating away from the now lost continent under the Sea of the East. Demon worshippers to the North (Morinds and Karands), Melcenes to the far East, Ulgos to the West and Dals in the southern halves of both continents.
* '''Mud-men''' are golems constructed of mud and debris to house the snakes of Nyissa. These creatures are the assassins of Divine Salmissra and though they are easily torn asunder, their severed limbs continue to seek completion of their task. They are easily destroyed by a heavy rain.
 
   
 
===Morindim===
* '''Raveners''' are found in southern Cthol Murgos, and eat the bodies of the dead. In times of famine, pestilence or war the Raveners can go into a frenzy and attempt to eat the living as well as the dead. They are able to run for days, feeling nothing but all-consuming hunger. The only thing they fear is the sea, which they consider even hungrier than they.
 
 
The''' Morindim''' were nomadic, tribal demon worshippers, living in the frozen wastes of [[Morindland]] north of Gar og Nadrak. Their upper class consisted mostly of Dreamers, those who "communed" with the demons, and Magicians, those who controled the demons by forming a body to imprison it in. If a magician failed to control his demon, it would break free to wreak havoc on its former master and the clan, usually until nightfall when it returned to its own reality.
   
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They were related to the Karands.
* '''Rock-Wolves''' More closely resembling hyenas than wolves, these creatures are fierce pack hunters. One of their few fears is fire. It is not uncommon to see a pack of relatively domesticated rock-wolves under the command of an Eldrak.
 
   
==References==
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===Karands===
 
'''Karands''' were demon worshippers living in the north-east of Mallorea, in the Seven Kingdoms of [[Karanda]].
{{primary sources|article|date=January 2008}}
 
{{nofootnotes|article|date=January 2008}}
 
*"The Belgariad", "The Malloreon", "Belgarath the Sorcerer", "Polgara the Sorceress", "The Rivan Codex" by David Eddings
 
   
 
===Ulgos===
[[Category:David Eddings characters|Races]]
 
 
'''[[Ulgos]]''' lived in caves under mountainous [[Ulgoland]], where they migrated after adopting the worship of [[UL]]. The Ulgos retreated into the caves after the cracking of the world, which drove many of the non-human monsters mad. Since Ulgos lived under ground, they tended to be very sensitive to light and were generally afraid of large open spaces (including the sky).
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Despite being relatively pacifistic, when the need arose, Ulgos sent Ulgo Irregulars, a type of nocturnal guerrilla-warfare fighting heavy infantry for both the Battle of Thull Mardu as well as the Battle of Vo Mimbre.
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By the time of Belgarion, there was a subclass of Ulgo who were religious fanatics, the "Zealot". All diviners were zealots. They were mystics. They had the ability to pass through rock.
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===Nomadic Godless Ones===
 
These '''Godless Ones''' refused to follow Gorim to Prolgu and as such were cursed by him to wither and die. Their women were made barren. They believed that Gorim had brought a pestilence upon them. Later, after all were either severely aged or deceased, a boy called Garath stayed for a while with them before becoming Aldur's first disciple, Belgarath.
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===Melcenes===
 
'''Melcenes''' lived in the [[Melcene Empire]] in the south-east of Mallorea, near their ancestral island, [[Melcena]]. Melcenes were characterized as civilized, and were great administrators (bureaucrats) and architects due to their organized approach to problems. The breaking of the world caused the Melcenes to lose over half of their land to the rising ocean. This prompted their conquest of other similar races on the main continent of Mallorea. These were the '''Rengelese''', '''Celantans''', '''Peldanes''', '''Darshivans''', and '''Gandaharese'''. Of these, the Darshivans and Gandaharese retained much of their identity well into the reign of Zakath.
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The ancestral home of the ''island'' Melcenes (from Melcena) was probably mostly on the mainland, an eastern extension of Dalasia before the first seer. However, according to Melcene legend, the first Melcenes may have come instead from another Godless race (i.e. not chosen in the so-called [[Feast of Life]]) from far out in the Melcene sea (probably but not necessarily the same sea as the Great Western Sea).
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== Perivorians ==
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The island-dwelling '''Perivorians''' were not true '''Dals''' - rather, they were a syncretic race comprised partly of Dalasian and partly, surprisingly, of '''Mimbrate''' ancestry. This was due to the fact that a group of adventurous nobles from Mimbre had at some point gone on a crusade around the south of Cthol Murgos and established the Kingdom of [[Perivor]] on the island already known to the Dals by the same name. They interbred with the Dals, and some had the abilities of the Dals as well.
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==Sentient Non-humans==
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===Fenlings===
 
'''Fenlings''' were a species of otter-like creature, but larger and more intelligent, that inhabited the Drasnian Fens. With a bit of magical tampering, the Fenlings developed enough intelligence to speak in the human tongue, although it is possible that they would have learned eventually anyway. Though given a negative role in Drasnian mythology, they were nothing worse than mischievous.
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===Hounds of Torak===
 
'''Hounds of Torak''' were once Grolim Angaraks, changed by Torak into giant dog-like monsters. After Torak's defeat at the Battle of Vo Mimbre, Urvon went amongst them and convinced them that he spoke for Torak. He managed to convert a few back to human form, who called themselves '''Chandim'''. They retained their intelligence and gift for sorcery, but the centuries had stripped all remnants of humanity from them (except perhaps sarcasm and sadism). They were also more dangerous in packs and like dogs were fanattically loyal to their master, Urvon.
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===Snakes===
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'''Snakes''', or at least the snakes of Nyissa, were sentient and had the power of speech.
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====Mud-men====
 
'''Mud-men''' were golems constructed out of mud and debris that housed, and were controlled by, snakes. These creatures were the assassins of Divine Salmissra and though they were easily torn asunder, their severed limbs continued to seek completion of their task. They were easily destroyed by heavy rainfall.
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===Trees===
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Trees had sentience, and were able to communicate with Dryads.
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===Monsters===
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<!-- This section needs to be rewritten in the past tense, and non-sentient monsters need to be removed -->
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* '''[[Dragon]]'''
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* '''[[Dryads]]'''
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* '''[[Hrulgin]]'''
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* '''[[Eldrakyn]]''', '''[[Algroths]]''', and '''[[Trolls]]'''[[Trolls|.]] Trolls are found in the North of Cherek; little is revealed to the reader regarding them. Algroths are native to Ulgoland, but occasionally venture into the areas surrounding the Ulgo mountains, usually Arendia. They are pack hunters and their claws are poisonous. Eldrakyn, the strongest and smartest of these three bestial humanoids, are found near Ulgoland and may live for centuries. They have been known to raise and breed packs of Rock-Wolves. A similar creature called an "Ape-Bear" inhabits the Dalasian Protectorates in Mallorea.
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* '''Harpies''' are a rare species that inhabits only the remotest parts of Ulgoland. They are seen but once in the series (see: ''Belgarath the Sorcerer'') and no description is given. It is assumed they resemble the classic Greek version, a half-woman/half-vulture monster. Polgara recounts the incident later, describing them as semi-human, though without human intelligence. She also states that their lack of a beak makes them "second rate birds of prey" and shrugs them off as somewhat harmless.
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* '''[[Raveners]]'''
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* '''Rock-Wolves''' More closely resembling hyenas than wolves, these creatures are fierce pack hunters. One of their few fears is fire. It is not uncommon to see a pack of relatively domesticated rock-wolves under the command of an Eldrak.
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* A number of perhaps extinct or otherwise poorly attested species are mentioned in the Book of Ulgo. They include the '''basilisk''', the '''minotaur''', the '''chimera''', the '''unicorn''',''' '''the '''thing unnamed''', the '''winged serpent''' (distinct from the Dragon), and the '''thing unseen'''.
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[[Category:Races in the "Garion" novels]]
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[[Category:Nations in the "Garion" novels]]

Latest revision as of 19:43, 10 January 2018

This page is a list of all of the races in the "Garion" novels, human and non-human. Most of the races were human races of various ethnic backgrounds. Some of the non-human sentient species were known as "monsters" (although not all monsters were sentient), the most accurate translation of the Ulgo word for the species that were left godless (though the Ulgo word did not have the negative connotations of the word "monster").

Alorns[]

Alorns were the people of Belar, that occupied the north-western part of the Western Continent. At one point the people were combined into the one country Aloria, but they were divided to better protect the Orb of Aldur. The nations maintained strong military and economic ties.

Chereks[]

Chereks were the people of Cherek. When the last king of a united Aloria, Cherek Bear-shoulders, divided his empire among his sons, he retained the mountainous peninsula that came to bear his name. The Chereks were primarily excellent sailors, dominating sea trade (and piracy) in the West, forming the Alorn navy and patrolling the Sea of the Winds. On land, they were hunters, miners and foresters, and also fought as shock troops: the feared Cherek berserkers.

Rivans[]

Rivans were the people of the Isle of the Winds. An insignificant Alorn possession before the empire was divided, it became the dominion of Riva Iron-Grip, the keeper of the Orb of Aldur. Once a closed nation, trade enclaves existed on the island, and Rivan merchants and artisans were not uncommon in other nations of the West. Militarily, the Rivans were defenders of the fortress-city of Riva, where the Orb of Aldur was kept. When in the field, they fought as medium infantry as Rivan Swordsmen.

Drasnians[]

Drasnians were the inhabitants of Drasnia, the northern moors taken by Dras Bull-neck in the breaking of Aloria. They were best known for their extensive intelligence operations. Espionage was a common and respected profession for the Drasnians. Also, many Drasnians were merchants, though it is probably true that most (if not all) Drasnian merchants had at least some connection with Drasnian Intelligence. The core of the Drasnian military was heavy infantry, mainly pikemen.

Algars[]

Algars were the people of Algaria. At the dividing of Aloria, Algar Fleet-foot and his followers took the broad grasslands drained by the River Aldur. The Algars were nomadic cattle-herders and horse-breeders who lived in moving house-trains. They fought as light cavalry, favoring slash and run (guerrilla) tactics. Sha-Darim, or Horse Lords (Clan Chiefs of the Horses who had ability to telepathically communicate with horses) were fairly uncommon, about a half-dozen every generation.

Sendars[]

Main Article: Sendars

Arends[]

Arends were the people of Chaldan, inhabiting Arendia on the western continent and the island of Perivor off the coast of Mallorea. Most Arends were generally slow-witted, and tended to jump into things without thinking. The Arendish nobility emphasized pride, honor and military prowess, while the serfs formed the downtrodden masses, with little variation in their conditions across the country. As such, while the upper classes strongly identified as Asturian, Mimbrate or, before the destruction of the Duchy of Wacune, Wacite, the lower classes were effectively just "Arendish", though many did not even know the name of their country, and few were patriotic. For most of its history, Arendia was embroiled in a never-ending series of civil wars among the three major duchies, Asturia, Mimbre, and Wacune. Vo Wacune was destroyed by an Asturian force in events described in Polgara's autobiography, and the Asturians themselves were effectively fighting a guerrilla war at the time of the multi-nation Battle of Vo Mimbre. After the battle, the heir to the Duchy of Asturia was married to the only son of the Duke of Mimbre. Although this legally united the kingdom, prejudice and local conflicts between Asturians and Mimbrates continued for generations. The Arends were also known for their habit of speaking extravagantly, using archaic styles of speaking. This was widely prevalent among the Mimbrates and to a lesser extent the Wacites, although the Asturians abandoned it as a sign of defiance towards the Mimbrates.

Mimbrates[]

Mimbrates were the dominant people of Arendia, the inhabitants of the Duchy of Mimbre. The martial traditions of their nobility ran along chivalrous lines, with Mimbrate knights in heavy armor with armored steeds forming a fearsome heavy cavalry collectively, and highly trained warriors (heavy infantry) individually. The Arendish civil war "officially" ended when Korodullin, Duke of Mimbre, and Mayaserana, daughter of the Duke of Asturia and heir to the Duchy of Asturia, married and became co-regent King and Queen. However, the breach was not wholly healed, and the Mimbrates remained the chief authority in Arendia, often refusing to recognize the titles of any of the Asturian nobility.

Asturians[]

Asturians lived in the forested northern half of Arendia, the Duchy of Asturia. The Asturians were long ago defeated by the Mimbrates, and the city of Vo Astor ravaged, but unlike the Wacites they were not destroyed or dispersed. Instead, they lived in nominal subjection to the Mimbrates, but with their soldiers and noblemen engaging in quiet rebellion, assaulting tax collectors and fading into the forest. Asturian archers favored the long bow and were superior archers, both in range and in rate of fire.

Wacites[]

Wacites were the people of the Duchy of Wacune, whose territory was later held by Asturia and the country of Sendaria. Polgara described the city as bright and beautiful. Sheathed all in snow-white marble, Vo Wacune was the archetype of every fairytale city; but when civil war broke out again, Wacune was destroyed, largely through Asturian actions. Its people effectively vanished from history; most of the nobility were lost, and the lower classes were either absorbed into Asturia or removed to the north, to Polgara's Duchy of Erat (which later became Sendaria). Unlike the Mimbrate knights and Asturian archers, the Wacites did not have an iconic character to their military

Tolnedrans[]

Main Article: Tolnedrans

Marags[]

Main Article: Marags

Nyissans[]

Nyissans were the people of Issa. The state of Nyissa was situated on the swampy equatorial west coast of the western continent. The head of state was the handmaiden and highpriestess of Issa, Salmissra, who was chosen based purely on physical resemblance to the original Salmissra. Nyissans identified closely with the snake, which heavily influenced their culture. Most Nyissan people shaved off their hair, because the insects that lived in the swamps of Nyissa liked to nest in it. Nyissa was also the only non-Angarak western country that practiced slavery largely of non-Nyissans, although some Mimbrate lords sold serfs to the Nyissans as slaves, against Arendish laws.

Nyissans found in the Belgariad and Malloreon and Polgara the Sorceress and Belgarath the Sorcerer included: merchants including slave traders/slavers, alchemists / pharmacists, assassins, mercenaries including mercenary fighters (of unknown skill), and eunuchs.

Angaraks[]

Main Article: Angaraks

Dallish Races[]

A number of human races were descended from the Dals (also known as the "Godless Ones"), the seventh of humanity that were left godless due to Aldur choosing no people. They were widely spread across both continents and had physical diversity comparable to the other races as a result.

Dals[]

The Dals lived in the Dalasian Protectorates in the south of the Mallorean continent, with a small remnant population in the southeast of the Western Continent being the Slave Race of (Southern) Cthol Murgos (the other slave race, mainly of Rak Cthol being comprised of Westerners captured by Murgo raiders or Nyissan slave traders, or sold to the Nyissans by the unscrupulous). The Dals were mystics and included seers and necromancers.

It can be seen that there were four main groups migrating away from the now lost continent under the Sea of the East. Demon worshippers to the North (Morinds and Karands), Melcenes to the far East, Ulgos to the West and Dals in the southern halves of both continents.

Morindim[]

The Morindim were nomadic, tribal demon worshippers, living in the frozen wastes of Morindland north of Gar og Nadrak. Their upper class consisted mostly of Dreamers, those who "communed" with the demons, and Magicians, those who controled the demons by forming a body to imprison it in. If a magician failed to control his demon, it would break free to wreak havoc on its former master and the clan, usually until nightfall when it returned to its own reality.

They were related to the Karands.

Karands[]

Karands were demon worshippers living in the north-east of Mallorea, in the Seven Kingdoms of Karanda.

Ulgos[]

Ulgos lived in caves under mountainous Ulgoland, where they migrated after adopting the worship of UL. The Ulgos retreated into the caves after the cracking of the world, which drove many of the non-human monsters mad. Since Ulgos lived under ground, they tended to be very sensitive to light and were generally afraid of large open spaces (including the sky).

Despite being relatively pacifistic, when the need arose, Ulgos sent Ulgo Irregulars, a type of nocturnal guerrilla-warfare fighting heavy infantry for both the Battle of Thull Mardu as well as the Battle of Vo Mimbre.

By the time of Belgarion, there was a subclass of Ulgo who were religious fanatics, the "Zealot". All diviners were zealots. They were mystics. They had the ability to pass through rock.

Nomadic Godless Ones[]

These Godless Ones refused to follow Gorim to Prolgu and as such were cursed by him to wither and die. Their women were made barren. They believed that Gorim had brought a pestilence upon them. Later, after all were either severely aged or deceased, a boy called Garath stayed for a while with them before becoming Aldur's first disciple, Belgarath.

Melcenes[]

Melcenes lived in the Melcene Empire in the south-east of Mallorea, near their ancestral island, Melcena. Melcenes were characterized as civilized, and were great administrators (bureaucrats) and architects due to their organized approach to problems. The breaking of the world caused the Melcenes to lose over half of their land to the rising ocean. This prompted their conquest of other similar races on the main continent of Mallorea. These were the Rengelese, Celantans, Peldanes, Darshivans, and Gandaharese. Of these, the Darshivans and Gandaharese retained much of their identity well into the reign of Zakath.

The ancestral home of the island Melcenes (from Melcena) was probably mostly on the mainland, an eastern extension of Dalasia before the first seer. However, according to Melcene legend, the first Melcenes may have come instead from another Godless race (i.e. not chosen in the so-called Feast of Life) from far out in the Melcene sea (probably but not necessarily the same sea as the Great Western Sea).

Perivorians[]

The island-dwelling Perivorians were not true Dals - rather, they were a syncretic race comprised partly of Dalasian and partly, surprisingly, of Mimbrate ancestry. This was due to the fact that a group of adventurous nobles from Mimbre had at some point gone on a crusade around the south of Cthol Murgos and established the Kingdom of Perivor on the island already known to the Dals by the same name. They interbred with the Dals, and some had the abilities of the Dals as well.

Sentient Non-humans[]

Fenlings[]

Fenlings were a species of otter-like creature, but larger and more intelligent, that inhabited the Drasnian Fens. With a bit of magical tampering, the Fenlings developed enough intelligence to speak in the human tongue, although it is possible that they would have learned eventually anyway. Though given a negative role in Drasnian mythology, they were nothing worse than mischievous.

Hounds of Torak[]

Hounds of Torak were once Grolim Angaraks, changed by Torak into giant dog-like monsters. After Torak's defeat at the Battle of Vo Mimbre, Urvon went amongst them and convinced them that he spoke for Torak. He managed to convert a few back to human form, who called themselves Chandim. They retained their intelligence and gift for sorcery, but the centuries had stripped all remnants of humanity from them (except perhaps sarcasm and sadism). They were also more dangerous in packs and like dogs were fanattically loyal to their master, Urvon.

Snakes[]

Snakes, or at least the snakes of Nyissa, were sentient and had the power of speech.

Mud-men[]

Mud-men were golems constructed out of mud and debris that housed, and were controlled by, snakes. These creatures were the assassins of Divine Salmissra and though they were easily torn asunder, their severed limbs continued to seek completion of their task. They were easily destroyed by heavy rainfall.

Trees[]

Trees had sentience, and were able to communicate with Dryads.

Monsters[]

  • Eldrakyn, Algroths, and Trolls. Trolls are found in the North of Cherek; little is revealed to the reader regarding them. Algroths are native to Ulgoland, but occasionally venture into the areas surrounding the Ulgo mountains, usually Arendia. They are pack hunters and their claws are poisonous. Eldrakyn, the strongest and smartest of these three bestial humanoids, are found near Ulgoland and may live for centuries. They have been known to raise and breed packs of Rock-Wolves. A similar creature called an "Ape-Bear" inhabits the Dalasian Protectorates in Mallorea.
  • Harpies are a rare species that inhabits only the remotest parts of Ulgoland. They are seen but once in the series (see: Belgarath the Sorcerer) and no description is given. It is assumed they resemble the classic Greek version, a half-woman/half-vulture monster. Polgara recounts the incident later, describing them as semi-human, though without human intelligence. She also states that their lack of a beak makes them "second rate birds of prey" and shrugs them off as somewhat harmless.
  • Rock-Wolves More closely resembling hyenas than wolves, these creatures are fierce pack hunters. One of their few fears is fire. It is not uncommon to see a pack of relatively domesticated rock-wolves under the command of an Eldrak.
  • A number of perhaps extinct or otherwise poorly attested species are mentioned in the Book of Ulgo. They include the basilisk, the minotaur, the chimera, the unicorn, the thing unnamed, the winged serpent (distinct from the Dragon), and the thing unseen.